Breach: E.S.V. Dawn Seeker | Cardboard Tiger Games
Breach: E.S.V. Dawn Seeker — A cooperative sci-fi board game
A Cooperative, Turn-Based, Hybrid RPG

BREACH

E.S.V. Dawn Seeker

Assemble your crew. Stabilize the core. Save humankind.

13+ Ages
40–60 Minutes
2–4 Players
Co-op Gameplay

Year 2755. A Lost Ship Returns.

After a century lost in deep space, the E.S.V. Dawn Seeker suddenly jumps through the MARS Station Portal back into our solar system. Severely damaged and covered in alien growth, the ship's reactor core is about to collapse.


If the core isn't stabilized, the resulting explosion won't just destroy the ship — it will consume the MARS Station, the Earth, and trigger the Sun's supernova, wiping out every human in the solar system.

Your mission: travel through a crippled ship filled with alien traps, locate the reactor core, and stabilize it — or die trying. Humankind depends on it.

Six Specialists. One Mission.

Unique skills. Real limitations. No one survives this alone.

📌 Mark: Replace icons with character card art
🔧
Mechanic
Structural & Electrical Repair
Rolls extra dice on physical, mechanical & electrical problems
Locked out of ship systems and alien tech
Systems Engineer
Ship Systems & Core Stabilization
Rolls extra dice on systems failures
Only specialist who can attempt emergency core repairs
🔣
Linguist
Alien Decoding & Trap Disarming
Rolls extra dice when decoding alien symbols and traps
Can't touch physical, mechanical, or systems tasks
🩺
Medic
Team Health & Recovery
Heals one teammate free per level — and can self-heal
Struggles with decoding, physical & mechanical tasks
💻
Data Engineer
Surveillance & Intelligence
Hacks surveillance to reveal the next room before you enter
Can't heal anyone
🤖
Support Droid
Tactical Support & Endurance
Carries 4 HP, shrugs off alien spores, donates actions to teammates
Struggles with mechanical, systems & decoding tasks

Cooperate or Perish

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01
Explore Room by Room
Flip objective cards to reveal what's broken — blockages, failing systems, alien traps. Every room is different. Every game is different.
02
Play to Your Strengths
Elect a lead. Assess the problem. Decide together who's best for the job — step up or pass the lead.
03
Race the Instability Meter
Every failure pushes the reactor closer to meltdown. Hit 10 and it's over — for your crew and for humanity.
04
Stabilize the Core
To stabilize the core, your team must decode 14 alien symbols. No healing. No second chances. It will take everything your team has.

What's in the Box

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Game Components Image
Board, cards, dice, meeples — beauty shot goes here
1 Game Board
6 Player Meeples
6 Six-Sided Action Dice
6 Eight-Sided Alien Dice
45 Objective Cards (3 difficulties)
6 Mission Briefing Cards
6 Specialist Cards
64 Alien Language Tiles
10 Reactor Instability Tiles
1 Instruction Booklet

Coming to Kickstarter 2026

$39.99

Starting MSRP · Early bird pricing for Kickstarter backers

Get Notified at Launch

Made Different. Made to Last.

🤝
Cooperative by Design
Every decision matters. Every player contributes. No one sits on the sideline.
🎨
Illustrated by Hand
Every character and card brought to life by Emmy-nominated artist Mark Stope. No AI art. No shortcuts.
🌍
Planet-Conscious Production
Sustainable materials, certified manufacturing partners, and every sale supports wildlife conservation.

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